Dragon Age: Origins was created by the Edmonton studio of BioWare, the developer of Neverwinter Nights and Jade Empire.[23][24] Development of the game's first demo began in November 2002.[25] It was officially revealed at E3 2004 as simply Dragon Age[25] and was re-revealed as Dragon Age: Origins in July 2008, alongside a new trailer for the game.[26] According to BioWare, they kept any information about the game hidden from the public, to further the game's design and technology.[27] More than 180 people worked on the game, and full-scale production began three years after the game's initial development.[28] The subtitle "Origins" was chosen to represent the six origins storyline, BioWare's return to PC role-playing games, and the beginning of a new franchise.[29] Origins is a spiritual successor to Baldur's Gate and Neverwinter Nights, as an attempt to build a similar fantasy RPG without any licensing restrictions or issues.[30] The similarities are mostly present in gameplay elements, such as real-time tactical combat;[23] the game does not share the Dungeons and Dragons setting of the Baldur's Gate series and is instead set in a period where dragons are prevalent.[25] While the game was initially built with the engine that powered Neverwinter Nights, the team switched to use the Eclipse Engine midway during the game's development. The shift in engine slowed down the game's development significantly.[31][32]
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David Gaider, the lead writer for Origins, built the game's world first before writing the plot. The team chose a "fantasy" setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre.[33] In the first draft, there were no Darkspawn or Grey Wardens, and mages were not allowed to use magic in cities. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being "ridiculous", leading to six stories being finalized.[34] Loghain was the first character to be created, while an Ogre, nicknamed "Fluffy", and a human with medium armour were the first enemies designed.[35] The concepts of Alistair and Morrigan were the next to be created, as they play the largest role in the game's plot. Their creation also took far longer than other characters.[36] Morrigan was originally conceived to be similar to Flemeth, speaking whimsically. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a "blunt" person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character.[37] The game's final version features 68,260 lines of dialogue; the quality assurance testers for the game enabled a cheat to automatically skip these cutscenes and dialogues during test runs.[35] Dragons were added into the game after its title was created using a random name generator.[38] 2ff7e9595c
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